Showing posts with label game rants. Show all posts
Showing posts with label game rants. Show all posts

February 09, 2008

WoW Burning Crusade

You shouldn't talk badly about something unless you have a certain knowledge about it, right? Thus, I played World of Warcraft again for a while. In the end, I quit for the same reasons as some time ago – just with 10 levels more than before. Here's the story to it.

The plan was to level up a character for already existing battleground twinks (see previous post) to be able to farm the required ressources and get easy access to gold (daily quests) and ressources (especially dust, essences and shards for enchanting). I leveled up my melee shaman, Wûtz. And I was eager to get to know the new Burning Crusade content.

Well, I liked the design of the new dungeon bosses. After a few times however, you know the fights and strategies – and if at all, you only go there again to get a specific item. I liked the daily quests, but not due to their design but rather because it was a nice place to find alliance players to gank err... fight against. I liked the introduction of a token-based loot-table: you get tokens for killing bosses and may exchange them for ph4t l00t at a vendor. However for my playstyle there were actually only very few items I really needed: a totem, a trinket, and a cloak. For all other equipment slots, better gear could be obtained elsewhere and in a more fun way (which is PvP). The token system is a positive side effect to regular dungeon crawls. Concerning dungeon crawls: there is a heroic mode for every BC instance, where all mobs are lv70 and deal more damage / have more hp and sometimes even one or two other spells. Which sadly leads to the consequence that you need a certain group setup with a lot of crowd control to finish an instance in heroic mode. If you can't CC like me, you'll sometimes have a hard time to find a group...

Each new dungeon is linked to a specific fraction. The concept: continue killing monsters within the fraction's dungeons to get access to cool items and crafting recipes – or even to get acces to the heroic mode instances. In short: I haven't used a single item accessible through the fraction vendors and farming reputation for recipes or head/shoulder enchants very quickly gets annoying. Especially when you'd like to push your crafting skill but HAVE to farm fraction X to gain access to new recipes. After skill-level 350ish or so, you can only skill up by finding random world drop recipes (unlikely) or buy them in the auction house (expensive) or grind reputation (annoying over time). New fraction content: failed.

PvP introduced another battleground, Eye of the Storm, and the Arenas. Eye of the Storm is a mixture of the Warsong Gulch and the Arathi Basin. Basic strategy: capture three of four towers to get a regular point income, then go get the flag. Not a lot of difference to the other battlegrounds: mostly zerg-fests with uncooperative players – unless you brought a few friends with you.

The rather interesting BC addition I was eager to get to know was the Arena system. And that's where the hamster wheel begins again. When you found a team, your initial rating is 1500. If you want to get above that number, all team members need a minimum amount of resilience which can be found on PvP items. If you get into an arena with almost no resilience on, you are cannon fodder and in a clear competitive disadvantage to PvP-equipped players. You wanna get above 1500? Go farm the PvP arena season 1 set and the vindicator items which can be bought for honor points at PvP vendors. That hamsterwheel restarts at a rating of 1750. You wanna get above 1750? Get you ass kicked between 1650 to 1750 for 1-2 months to get your season (max) set, then try again. Oh and don't forget to farm gold in between to be able to afford the blue gems to socket your items with. Oh and don't even try to get above 1750 as a melee shaman in a 2on2 or 3on3 team – you'll spend most of your time within arenas watching you die without being able to do anything at all due to continuous crowd control. New PvP content: failed.

What made me quit playing WoW? Realizing I'd have to get my ass kicked for roughly two months to be competitive in PvP Arena again. And realizing I'd need to either farm 2,000 gold for my epic flight mount by grinding or or by completing quests to get the gold reward. No, thank you.

A new wave of Warhammer Online beta keys for Europe is approaching...

October 17, 2007

Why WoW is utterly broken

Yes. I admit it: I started playing WoW again. I was convinced by Tzirrit – the plan sounded too reasonable: escape the WoW grindmill by leveling our chars to level 29 or 39. Outfit them with some nice low level instance and other equipment and enjoy the accessibility and coolness of WoW in the Warsong Gulch and Arathi Basin PvP battlegrounds – while waiting for the release or beta test of Warhammer Online or Pirates of the Burning Sea.

My subscription will end in a few weeks. We both underestimated the stupidity of people. Our chars are now in the early 20s, the frustration hit at lv19 while trying out the 10-19 Warsong Gulch. My char was somewhat nice equipped, with some loot from Ragefire Chasm and the Wailing Caverns. With some more planning, there could also have been items from Shadowfang Keep, but well, we were planning for the lv29 or lv39 battlegrounds anyways. Warsong Gulch 10-19 was just for fun, but the fun quickly vanished like a rogue using sneak.

We 1st started with a warrior / paladin duo on the PvE shard Baelgun, but the server and PvP server cluster quickly made us change the server: the waiting line for lv10 WSG was 1-2 hours, and it didn't get any better at lv 20ish. Thus, we switched to the Blackmoore PvP server. And that was were the frustration really hit me: It turned out we were not the only ones with the idea to enjoy some low level PvP. Every (!) level range (10-19, 20-29, 30-39,...) PvP battleground is full of imba-twinks. Expect them to wear the best available equipment (blues or even world drop epics) for the concerning range, with the most powerful enchantments (+100 health, Zul-Gurub-Enchant, fiery weapon, crusader,...) with the worth of several 100 gold. Here's what happens when you encounter one of those: klick.

If you don't invest several hundred gold in your low level character, expect that you will have an item-based (not skill-based!) competitive disadvantage of several hundred or even thousand health/mana and quite a lot of DPS. Here are two profiles of those twinks: Imba-Rogue Âo, or Imba-Rogue Grimlitz. Same thing for higher levels.

Well, I don't have those 500g. And I will also not contact one of those Asdfjklm-Chars spamming the capital city chats to exchange virtual money for real money. Even if I get very good equipment for the desired level range, I'll still won't have all those enchantments and rare world drop items and have several hundred health and several XXish DPS less than the main-char-financed twinks. I might still get some skill-based killing blows, but still get killed a lot due to crusader crits or just because that +20 stamina enchantment ate all of my burst damage.

I knew that WoW = money/time >>> skill. I had hoped this was not the case for everything /quit WoW, /uninstall.

July 22, 2007

just a short WoW rant #4

Comment on this picture: "Seriously: What must Rob Pardo think when he sees an image like this?"



I know what he thinks: "Paying customers. Yay!"

July 05, 2007

WTB Gold?

"We never believed in the ancient prophecies... like fools we clung to our old hatreds, and fought as we had for generations. Until the day the sky rained gnomes."

It is raining gnomes. Everywhere! This is just impressive, hilarious, very creative and perfectly executed concerning synchronisation. My earnest respect for that! 



How do they do this? A player who used to play on a private server assumes the following:
They use a program that hooks into the World of Warcraft client and modifies the memory address that handles player location. They then alter their location to be at specific point and drop from the sky.
Anyway: "Our gnomes will blot out the sun!" *rofl*

June 21, 2007

just a short WoW rant #3

WoW - Version 2.1.2 patch notes

change: "Druids in Swift Flight form can no longer loot herb nodes."
reason: several Tauren players complained about being called 'honey-beef'.

June 20, 2007

just a short WoW rant #2

Omg, they cut off the basement of the pyramid. *lol*
... a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content.
Yeah. Very surprising indeed... *rolleyes*

June 11, 2007

„randomness“ of drops

In this forum post, the WoW GM Issuntril is quoted to confirm that item drops in World of Warcraft are not random. Which items are going to drop is rather determined by „many variables“.

First of all: this is not surprising at all. The „random“ outcome of any roll in a software-based environment must always be calculated with a formula. A computer program is never random, it can only try to simulate randomness.

The interesting thing about drop calculation is another issue, namely the economical one. Since the variables of an item drop can be influenced by the game developer, the playtime of a player can artificially be increased, e.g. by decreasing class item drop chances for the players in an instanced dungeon. Or by increasing drop chances of very rare items the larger the sum of playtime of all players is to enhance „hardcore gaming“.

Economically this would make „sense“: the more time it takes a player to complete a specific goal (e.g. completing an item set), the more subscription fees the player will (have to) pay. One more reason why item boni suck.

May 29, 2007

just a short WoW rant

/who World of Warcraft



Carrot on a Stick
Binds when picked up
Trinket..................Miscellaneous
Equip: Increases mount speed by 3%.

May 22, 2007

gold farming

Well this is interesting. The table in the middle claims that another reason for the demise of Sigil was their bug-handling concerning gold farmers. While Sigil started with a zero tolerance strategy, it states that as they couldn't get rid of a dupe-bug (cloning items by a caused zone crash oder zone server reboot), prices for gold farming services were minimal, and the game and crafting economy collapsed.

Blizzard is now even considering to sue gold farmers (y'know, they don't like them Chinese, only them Koreans). 

So yeah, gold farmers are evil. Nothing new. What about a different approach?

What the gold farmers do is exploiting existing game mechanics, nothing more. If a MMO publisher wants to avoid gold farming, it has to make sure it doesn't implement the according mechanics. Or introducing mechanics that make it hard for gold farmers to do their job.

May 16, 2007

Ex-Sigil Interview on F13

Epic interview. This explains just about everything concerning what went wrong with Vanguard / what can go wrong concerning MMO / game development.

In short: during the Microsoft years, they handed over fake demos to their investor. As the investor (Microsoft) found out, they got out ASAP. Management was apparently quite... unsensitive regarding funding („Oh well we'll get it done and financed somehow...“). So was SOE. When they took over, they just put some money in. They weren't really involved, meaning they seemingly didn't really care to find out why Sigil was looking for new funding midst in development. This may be due to Brad McQuaid being „one hell of a salesman...“.

The producer thought WoW was a bummer – he didn't really KNOW it though cause he never played it. McQuaid didn't communicate important (any?) news to his colleagues. Overall, every decision maker behaved like an arrogant monarch, didn't really care about the opinions of those who were actually making the game, and didn't dare to help in any kind. For example they didn't see a need for a scripting language tool even though everybody demanded it thus severly hindering game development. And resulting in 9+ months crunch mode.

Problems were ignored. Not fixed. Because the one in charge was „one hell of a salesman...“ and „passionate“, but not rational and realistic, he didn't even know about the actual state of the game. When he played the beta, he realized what was going on – and ran away like prey. And the new management was scared to make decisions.

After all this mis-management, people were told to gather at the parking lot after work by email (!) – and then emotionless told that they were all fired, with some having the chance to be re-hired by SOE. Brad McQuaid wasn't there.

Right now, Vanguard has around 90,000 subscriptions and sold 200,000 copies of the game. That is 6,000,000€ out of sales and about 1,100,1000€ / month. The development of Vanguard cost Microsoft about $30,000,000, I'd suggest Sigil probably paid round about $10,000,000.

Well, let's end with a legendary quote:
f13.net: How was QA treated through the course of development?

Ex-Sigil: QA?

f13.net: QA.

Ex-Sigil: QA was one person up until about November... ONE.

f13.net: What.

Ex-Sigil: 100% serious.

f13.net: What? How? This is an MMOG.

Ex-Sigil: Vanguard had one internal tester for probably 95% of the design cycle.

May 12, 2007

Barbie MMO

Cool. Can I kill other player characters by throwing pink fleece balls at 'em?

No? Damn...

Hellgate: London

Did you like Diablo II? Remember the retarded search for inventory space, mules, and places to store your Gems and Runes? Well, the designers from the Flagship Studios found a solution! In their upcoming title, Hellgate: London, for only 9.95$ per month you can buy additional stash space!

You like socialising and communicating with other players in a social network environment? Go found a guild, it only costs you 9.95 HLM [Hellgate London Monnies] per month!

You like PvP, hardcore difficulty, or roleplay? Count to ten, spare some cents for soda and send the rest to Flagship!

You like your personal e-penis? Great, then transfer nine-ninety-five to get access to uber elite items. But don't forget to pay regularly or your rares will be frozen.

No. There are NO 2nd class players.

Oops, pardon me. My mistake. It's just "new content", nothing more. My bad.


May 09, 2007

$econd Life

"Your World. Your Imagination."?

Something is missing... Let's see... 144,510 players had a positive monthly Linden dollar flow, 302,665 spent money ingame (April 2007). Thus, at least 158,155 players lost money within the last month playing Second Life.

"Your world. Your Imagination. Your Moneys."

Thank you. $incerely your$, 
Linden Re$earch, Inc.

May 08, 2007

Impatience

"Mummy? I wanna know it NOW!"

Alright then. They are developing a game that will be hard to enter...



... but easy to hamster.



Happy Now? Great. Then get the hell back to business!

Sanya Weathers leaves WAR

So what's that all about this woman leaving WAR?

She's pregnant - with an orc. Happy now?

Great. Then get back to f***in' business.

May 02, 2007

the hamster and the tomb

More rants incoming:
  1. I have to correct myself: WoW is not a hamster wheel, it's a hamster pyramid.
  2. Vanguard - R.I.P.. (additional info)
  3. Err... is that "next-gen MMO" the one you are planning to relaunch? A short hint for those who are considering to apply: you cannot set sail with a boat that doesn't have a mast.
  4. you better always stay in character.
Sometimes it just doesn't need that many words...


April 14, 2007

some light in the darkness?

For a short time, there was hope. In a recent forum post, Blizzard announced to adjust the way elixirs and buff potions work.
"In an upcoming patch we will be changing the way elixirs function, allowing a player to only have two elixirs on them at any one time. The change will allow you to use one offensive elixir, and one defensive elixir. All elixirs will be set into one of these two categories."
The short glint of a candle in the cold and retarded farming grind. A deadly backstab into the spine of the WoW farming lemmings. And the loss of an e-penis:



Blizzard even admits the buff elixir system forced the players to farm:
"In many cases this resulted in the spectrum of elixirs being necessary for dungeon and raid attempts as they were balanced to be more difficult. ...

The need for herbs and materials, and thus the strain on a guild or individual alchemist to collect these items is lowered substantially, ..."
A late insight, but an insight at least? Not necessarily. Mana, health, and resistance potions will stay the way they are. And even though the change 'removes the need to design and balance encounters around the potential use of all possible elixirs' it does NOT remove the need to design encounters to maintain the item grind hamster wheel.

April 09, 2007

another McQuaid

That guy is funny:
"I think if we had got the message out that Vanguard was not just another EQ with all of its time sinks, tedium, leveling times, necessary raiding, need for contiguous time commitments, and somehow got that message clearly and strongly through we would have launched more strongly."
Source

Ok, let's see...

  1. no time sinks - wrong. Long-lasting travel times and journeys, farming hours for crafting,...
  2. no tedium - wrong, bashing on many different but soulless mobs to gain a level is tedious.
  3. no leveling times - wrong. Leveling takes comparably long in Vanguard.
  4. no necessary raiding - wrong. That'll come as soon as enough players have reached lv50 and when they demand more and new content.
  5. no need for contiguous time commitments - wrong. It's even three meaningless grinds: adventuring, crafting and diplomacy.
Wrong, wrong, wrong. Mr McQuaid, you fail.

March 08, 2007

self-portrayal...

... but data mining, please.

It all began with players sharing their WoW character profiles with each, comparing their virtual e-penis. Anything below purple was 'em casual gamers. You're only something in Azeroth if you wear the best items available on the instance and PvP market.

This has now been automized. The development studios themselves provide websites where players profiles are automatically updated and published. It links the players to their virtual properties like houses, guild achievements, items, or professions. The Vanguard character side even creates automated blog entries when a character discovers something for the 1st time and so on.

What matters is not the player but the property he owns. Players care less about the personality of the character and care more about the players possessions. A part of the desired escapism is reversed.

„You are not your job, you're not how much money you have in the bank, you're not the car you drive, you're not the contents of your wallet, you're not your fucking khakis. You are the all singing, all dancing, crap of the world.“

Instead of data mining the players, the developers should rather provide web space for the players to portray their characters. To freely express their experiences, their game-related views but properties and virtual monnies.