Showing posts with label monnies. Show all posts
Showing posts with label monnies. Show all posts

July 22, 2007

just a short WoW rant #4

Comment on this picture: "Seriously: What must Rob Pardo think when he sees an image like this?"



I know what he thinks: "Paying customers. Yay!"

June 11, 2007

„randomness“ of drops

In this forum post, the WoW GM Issuntril is quoted to confirm that item drops in World of Warcraft are not random. Which items are going to drop is rather determined by „many variables“.

First of all: this is not surprising at all. The „random“ outcome of any roll in a software-based environment must always be calculated with a formula. A computer program is never random, it can only try to simulate randomness.

The interesting thing about drop calculation is another issue, namely the economical one. Since the variables of an item drop can be influenced by the game developer, the playtime of a player can artificially be increased, e.g. by decreasing class item drop chances for the players in an instanced dungeon. Or by increasing drop chances of very rare items the larger the sum of playtime of all players is to enhance „hardcore gaming“.

Economically this would make „sense“: the more time it takes a player to complete a specific goal (e.g. completing an item set), the more subscription fees the player will (have to) pay. One more reason why item boni suck.

May 15, 2007

Google...

... playing THE virtual sage again. Now aiming for user data of MMO players.

This is scary.

May 12, 2007

Hellgate: London

Did you like Diablo II? Remember the retarded search for inventory space, mules, and places to store your Gems and Runes? Well, the designers from the Flagship Studios found a solution! In their upcoming title, Hellgate: London, for only 9.95$ per month you can buy additional stash space!

You like socialising and communicating with other players in a social network environment? Go found a guild, it only costs you 9.95 HLM [Hellgate London Monnies] per month!

You like PvP, hardcore difficulty, or roleplay? Count to ten, spare some cents for soda and send the rest to Flagship!

You like your personal e-penis? Great, then transfer nine-ninety-five to get access to uber elite items. But don't forget to pay regularly or your rares will be frozen.

No. There are NO 2nd class players.

Oops, pardon me. My mistake. It's just "new content", nothing more. My bad.


May 09, 2007

$econd Life

"Your World. Your Imagination."?

Something is missing... Let's see... 144,510 players had a positive monthly Linden dollar flow, 302,665 spent money ingame (April 2007). Thus, at least 158,155 players lost money within the last month playing Second Life.

"Your world. Your Imagination. Your Moneys."

Thank you. $incerely your$, 
Linden Re$earch, Inc.

March 08, 2007

self-portrayal...

... but data mining, please.

It all began with players sharing their WoW character profiles with each, comparing their virtual e-penis. Anything below purple was 'em casual gamers. You're only something in Azeroth if you wear the best items available on the instance and PvP market.

This has now been automized. The development studios themselves provide websites where players profiles are automatically updated and published. It links the players to their virtual properties like houses, guild achievements, items, or professions. The Vanguard character side even creates automated blog entries when a character discovers something for the 1st time and so on.

What matters is not the player but the property he owns. Players care less about the personality of the character and care more about the players possessions. A part of the desired escapism is reversed.

„You are not your job, you're not how much money you have in the bank, you're not the car you drive, you're not the contents of your wallet, you're not your fucking khakis. You are the all singing, all dancing, crap of the world.“

Instead of data mining the players, the developers should rather provide web space for the players to portray their characters. To freely express their experiences, their game-related views but properties and virtual monnies.