That guy is funny:
Ok, let's see...
Wrong, wrong, wrong. Mr McQuaid, you fail.
"I think if we had got the message out that Vanguard was not just another EQ with all of its time sinks, tedium, leveling times, necessary raiding, need for contiguous time commitments, and somehow got that message clearly and strongly through we would have launched more strongly."Source
Ok, let's see...
- no time sinks - wrong. Long-lasting travel times and journeys, farming hours for crafting,...
- no tedium - wrong, bashing on many different but soulless mobs to gain a level is tedious.
- no leveling times - wrong. Leveling takes comparably long in Vanguard.
- no necessary raiding - wrong. That'll come as soon as enough players have reached lv50 and when they demand more and new content.
- no need for contiguous time commitments - wrong. It's even three meaningless grinds: adventuring, crafting and diplomacy.
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