May 19, 2007

Starcraft II

So... it's, surprise, surprise: Starcraft II.

I won't comment on the title but rather talk about certain decisions Blizzard made. And there are PROs and CONs.

PROs
First of all, they continue a successful brand and develop their own IP further – nothing you can really blame them for. It has worked before, the setting, units, and characters are recognizable,... Second, Blizzard will provide tools that enable the players to customize their UI, which was already a smart move on World of Warcraft: it enhances sub-communities, learning (scripting languages, UI design,...), and adds additional player-driven game-depth. They are re-using code, e.g. the Protoss stalker will be able to blink (Warden spell from Warcraft III). It'll be released when it's „fun, balanced, and polished“. They'll overhaul battle.net for an even better multiplayer experience. Multiple cinematics incoming, yay. Starcraft II will be PC-only, no more console experiments [1]. The engine will be very scalable so that the game runs on a wide range of computer systems.

CONs
Starcraft II will be a „fast paced real-time strategy game“ and „fast-paced“ results in stress and strive for perfection when you want to be successful on battle.net. It's about being quick, not necessarily being smart / strategic / tactical. The description of the Protoss units sounds tactically promising, though. Ingame-ads might be introduced – at least the techniques for it seem to be implemented. The Protoss look like the Draenei [1]. No new race, just new units and abilities. Overall, I haven't found anything new yet, nothing innovative. Which again is nothing new since I don't know of any innovation that Blizzard introduced.

[1] thought contributed by Tzirrit

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