May 22, 2007

gold farming

Well this is interesting. The table in the middle claims that another reason for the demise of Sigil was their bug-handling concerning gold farmers. While Sigil started with a zero tolerance strategy, it states that as they couldn't get rid of a dupe-bug (cloning items by a caused zone crash oder zone server reboot), prices for gold farming services were minimal, and the game and crafting economy collapsed.

Blizzard is now even considering to sue gold farmers (y'know, they don't like them Chinese, only them Koreans). 

So yeah, gold farmers are evil. Nothing new. What about a different approach?

What the gold farmers do is exploiting existing game mechanics, nothing more. If a MMO publisher wants to avoid gold farming, it has to make sure it doesn't implement the according mechanics. Or introducing mechanics that make it hard for gold farmers to do their job.

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