I'd suggest the following approach: give all classes CC according to their role to allow every player to perform according to / consistent with their role.
Thus, we 1st have to determine what exactly the different roles' job is. In MMORPGs, we usually differentiate between Tanks, Melee DPS, Ranged DPS, and Healers. The later can be distinguished in ranged healers and melee healers which should greatly affect their overall playstyle.
Tanks are heavily armored melee fighters. Their main purpose is to protect allies by soaking up and/or reducing overall damage. This can be accomplished by two means: single target protection and general protection. Single target protection is achieved by selecting an ally that is in need of protection (e.g. she is taking a heavy blow from enemies) and then performing actions that reduce the damage dealt to her by transfering it to the tank. General protection means giving enemies incentives to focus their attacks on the tank (of which the tank then mitigates a considerable amount through high armor / avoidance). Thus, concerning crowd control, a tank should be able to generally annoy enemies to turn their hatred towards him. How do you generally annoy enemies? 1St, they have to be annoyed, not taken out of combat. They have to actually be able to turn their hatred towards the tank. Consequently, a tank should slow down enemies, reduce damage afflicted to allies, block ranged attacks, and reduce overall enemy stats. This would lead to the following crowd control abilities:
- PBAE and/or cone snare („Come to me!“)
- PBAE and/or cone damage reduction to other targets than the tank („Hit me!“)
- interception of ranged attacks („I'm your target!“)
- interception of melee attackers („Stay with me!“)
- damage transfer from a single ally to the tank („I'll take that punch!“)
- anti-CC abilities to stay agile (desnare, break root) („You'll pay for that!“)
- sprint to close distance gaps („Here I come!“)
- short-time knockdowns, stuns („Hold still while I punch you!“)
- interrupts („Don't do that, my turn!“)
- short-time single target root („Stay away from me!“)
- short-time single target snare („Slow down there, let me finish that!“)
For ranged healers, the general class mechanics for ranged DPS apply: they need to stay away from enemies to fulfill their job. Concerning crowd control, they would then need the following:
- pushbacks („Back to where you came from!“)
- quick recovery from knockdowns, stuns, silence, and interrupts („Let me do my job!“)
- emergency self-heals / self-protection („I'm not done yet!“)
- high mitigation / armor („I can take a few!“)
- short-term damage immunity („Not now! Go to that other guy (tank)!“)
- quick recovery from knockdowns, stuns, silence, and interrupts („Let me do my job!“)
- high interruption resistance („That doesn't disturb me.“)
- emergency self-heals / self-protection („I'm not done yet!“)
2 comments:
Very in depth, i like it. :)
Curse you! You're breaking our non-existing NDA :)
Just kidding, nice article!
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