I just played "wii-sports" on the Nintendo Wii console. Wii has one main weakness. Which is that the avatar's actions aren't predictable.
Example: if I, the player, physically imitate a backhand, I demand from the game that it executes a backhand. In my play, many of my actions weren't performed as I demanded.
Nice idea but the programm code lacks in precise execution of the players actions.
Still a nice idea in my head to play tennis in a large living room, with two TVs and two players each in front of a screen bashing an invisible tennis ball. ;-)
Example: if I, the player, physically imitate a backhand, I demand from the game that it executes a backhand. In my play, many of my actions weren't performed as I demanded.
Nice idea but the programm code lacks in precise execution of the players actions.
Still a nice idea in my head to play tennis in a large living room, with two TVs and two players each in front of a screen bashing an invisible tennis ball. ;-)
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